The game ran successfully for four years before being sunsetted in 2017. SolForge’s Kickstarter launched in 2013, nearly doubling our funding goal-a huge success. We started by creating SolForge’s unique three-level system, where cards level up as you play them, creating a unique gameplay experience where you get to customize your deck both before and during play. This was in 2011, before the era of Hearthstone and Magic Arena, so it was a relatively new space for design. Our conversation circled around one question: What’s next in the evolution of gaming? After the event, I took the opportunity to meet up with Richard and talk about design. ![]() At the end of the talk, someone asked Richard what his favorite game at the time was, to which he replied, " Ascension." I involuntarily leaped up from my seat and shouted, "Woohoo!" to the amusement of the audience. In 2011, I attended one of Richard’s talks on design.
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